If you've been anywhere near the creator economy lately, you've probably heard people talking about Skool. Maybe you've seen mentions of the Skool Games, or caught wind of Alex Hormozi's massive investment. But what exactly is Skool, and why is everyone suddenly paying attention?
The creator economy hit $205 billion in 2024 and is on track to reach between $480 billion and $1.3 trillion by 2027-2033 according to recent market research. In this rapidly expanding world, Skool has positioned itself as a unique solution for creators, coaches, and entrepreneurs who want to build engaged communities without juggling a dozen different tools.
Let's break down everything you need to know about this platform and whether it deserves a spot in your business toolkit.
What Is Skool? The Basics Explained

At its core, Skool is a community platform that brings together three essential elements: discussions, courses, and gamification. Think of it as a hybrid between a private social network, a learning management system, and a membership site, all wrapped into one clean, mobile-friendly interface.
Sam Ovens, a Forbes 30 Under 30 entrepreneur who previously built the successful consulting education company Consulting.com, founded Skool in 2019. He created it to solve a problem he faced firsthand: existing course platforms felt isolated and impersonal, while community platforms lacked structured learning capabilities.
The platform gained massive attention when Alex Hormozi, the billionaire entrepreneur behind Acquisition.com, announced what he called "the largest investment of my life" into Skool in early 2024. This partnership brought the Skool Games competition to life and catapulted the platform into the mainstream creator conversation.
Who Is Behind Skool?
Understanding Skool's origins helps explain its design philosophy and rapid growth.
Sam Ovens brings deep expertise from the online education world. His Consulting Accelerator program created 25 millionaires and over 500 six-figure earners, giving him firsthand insight into what creators actually need. As a non-technical founder who built multiple successful online businesses, he designed Skool for simplicity first.
Alex Hormozi's involvement changed everything. His investment and promotion through the Skool Games competition introduced the platform to thousands of new creators. Hormozi saw Skool as the perfect vehicle for his "community-led growth" philosophy, where engaged communities become the primary engine for business scaling.
Core Features: What Skool Actually Does
Skool's feature set revolves around one central goal: keeping members engaged and active. Here's what you get:
1. Community Hub (The Heart of Skool)
The community feed works like a cleaner, distraction-free version of Facebook Groups. Members can post updates, ask questions, share wins, and interact without ads or algorithmic interference. Categories keep discussions organized, making it easy for people to find relevant conversations even months later.
The design philosophy here is simple: reduce friction. When members can easily participate from their mobile devices with minimal learning curve, participation rates increase naturally.
2. Classroom (Course Delivery)
Skool's course feature, called Classroom, takes a backseat to the community rather than dominating it. You can create modules and lessons with videos, text, and attachments, but the system intentionally avoids complexity.
This is not a full Learning Management System. You won't find quizzes, certificates, or advanced progress tracking. Instead, the courses serve as a foundation for community discussion. Members discuss lessons openly in the community feed, creating shared learning experiences that often become more valuable than the content itself.
3. Native Video Hosting
Unlike many competitors that require Vimeo or Wistia subscriptions, Skool includes unlimited video hosting. You can upload HD videos directly to your courses without worrying about storage limits or external costs. The built-in player supports playback speed controls and full-screen viewing.
4. Gamification System
This is where Skool really shines. The platform automatically awards points when members receive likes on their posts and comments. As members accumulate points, they level up from 1 to 9, with their current level displayed next to their name.
A public leaderboard shows top contributors, sparking friendly competition. You can customize level names ("Newbie" to "Legend") to match your community's brand.
The system has limitations (it only rewards public engagement, not course completion or attendance), but for driving discussion and participation, it works remarkably well. Many community builders report 2-3x higher engagement compared to other platforms.
5. Events and Calendar
Schedule live sessions, webinars, or group calls directly in Skool. The calendar automatically adjusts to members' local time zones, reducing the usual "what time is this for me?" confusion. Live streaming supports up to 10,000 attendees without needing Zoom or external tools.
6. Built-in Payments and Monetization
Skool handles payments for you, supporting both recurring subscriptions and one-time course purchases. The Pro plan uses Stripe and charges a standard 2.9% payment processing fee, while the Hobby plan takes a 10% cut.
You can create free communities, paid memberships, or hybrid models with free trials. Setup takes less than a minute, making it easy to experiment with different pricing strategies.
7. Mobile Apps
Full-featured iOS and Android apps with push notifications keep your community accessible anywhere. This mobile-first approach is crucial for maintaining engagement in an increasingly mobile world.
Skool Pricing
| Feature | Hobby Plan | Pro Plan |
|---|---|---|
| Price | $9/month | $99/month |
| Transaction Fees | 10% on all payments | 2.9% Stripe processing only |
| Admin Users | 1 | Unlimited |
| Members & Courses | Unlimited | Unlimited |
| Core Features | All included | All included |
| Custom URL | Not available | Available |
| Advanced Settings | Limited | Full control |
Both plans include a 14-day free trial. There is no permanent free tier, which is a notable difference from some competitors.
For serious creators, the Pro plan quickly pays for itself once you reach around $1,000 in monthly revenue due to the lower transaction fees.
The Skool Games: How Competition Drives Growth

The Skool Games is a quarterly competition where community owners compete to see who can add the most new Monthly Recurring Revenue (MRR) in 90 days. The competition runs across ten categories, from fitness to business to personal development.
Prizes include:
- All-expenses-paid trips to Skool's LA headquarters
- One-day masterminds with Alex Hormozi
- Physical trophies and status badges
The public leaderboard creates massive motivation and urgency. Success stories include creators like Hamza Ahmed, who generated over $88,000 in new MRR with his self-improvement community, and Evelyn Weiss, who hit $81,000 with her business group.
However, the competition structure has drawn criticism. The timing pressures participants to convert free trials to paid plans mid-competition, and the volume-over-value approach can incentivize aggressive discounting that leads to higher churn later.
Pros and Cons
Let's look at what Skool actually does well and where it falls short.
| Aspect | Pros | Cons |
|---|---|---|
| Ease of Use | Members understand it immediately, reducing friction and increasing participation | Limited customization means all communities look similar |
| Engagement | Community-first design keeps members connected; gamification drives 2-3x higher activity | Gamification only rewards public likes, not course completion or helpful DMs |
| Growth | Unlimited members and courses on both plans keeps costs predictable as you scale | Single-community restriction makes managing multiple groups difficult |
| Infrastructure | Native video hosting eliminates need for external platforms | Lacks built-in email marketing or funnel builders |
| Course Features | Simple course creation gets you started quickly | No quizzes, certificates, or advanced progress tracking |
| Integrations | Zapier and webhook support for basic automations | No native integrations; automation requires additional tools |
Who Should Use Skool (And Who Shouldn't)
Skool is perfect for:
- Coaches running cohort-based programs
- Creators building engaged communities around a specific topic
- Entrepreneurs selling access to expertise through membership
- Fitness, art, or hobby communities that thrive on peer interaction
- Anyone who values engagement over complex course design
Skool is not ideal for:
- Businesses needing advanced LMS features or corporate training tools
- Creators requiring strong brand control and custom domains
- Communities that need complex automation or CRM integration
- Businesses that want to manage multiple separate groups
- Those who need built-in email marketing or sophisticated funnels
Skool vs. The Competition
| Platform | Best For | Key Strength | Key Weakness |
|---|---|---|---|
| Skool | Community-first creators | Gamification & engagement | Limited course features |
| Teachable/Thinkific | Structured learning programs | Advanced course features | Weak or no native community |
| Patreon/Memberful | Membership content gating | Simple payment processing | No structured courses |
| Circle/Mighty Networks | Multi-community organizations | Customization & branding | Higher learning curve |
| Facebook Groups | Free community testing | Universal familiarity | Ads, algorithms, privacy concerns |
Traditional course platforms excel at structured learning with quizzes, certificates, and advanced analytics. But they lack native community features, often requiring a Facebook Group add-on. Skool inverts this model: community first, courses second.
Our guide on building your own online course platform explores when it makes sense to avoid these platform fees entirely.
Building Your Community on Skool
One of Skool's biggest advantages is how quickly you can launch. Most creators get their community running in under 30 minutes. This falls squarely into the no-code development philosophy that we champion at QuantumByte.ai.
The setup process is straightforward:
- Choose your plan and create your community name
- Customize your branding (logo, colors, and level names)
- Set up your first course modules if needed
- Configure your payment settings
- Invite members
Because it's all-in-one, you don't need to integrate multiple tools or hire developers. This simplicity aligns perfectly with our guide on how to automate business processes by reducing the number of moving parts in your tech stack.
Monetization Strategies on Skool
Skool supports several ways to generate revenue, fitting into broader app monetization strategies we've analyzed:
- Paid Memberships: Monthly or annual subscriptions for community access
- One-Time Courses: Sell individual courses for a fixed price
- Free + Paid Tiers: Build a large free community, then upsell premium access
- Hybrid Models: Combine subscriptions with one-time offers
The platform's low barrier to entry makes it ideal for testing ideas before investing in custom business software development.
Integration and Automation
While Skool lacks native integrations, you can connect it to other tools using Zapier or webhooks. This lets you automate tasks like:
- Adding new members to your email list
- Creating CRM entries for customers
- Triggering welcome sequences
- Tracking payments in external accounting software
This approach complements our guide on workflow automation software, showing how even platforms with limited native integration can fit into an automated business system.
For more complex automation needs, our article on automating business processes for 2026 provides strategies that work with tools like Skool.
The Bottom Line: Is Skool Worth It in 2026?
Skool has grown from a simple idea into a legitimate contender in the community platform space. Its combination of Sam Ovens' education expertise and Alex Hormozi's growth engine has created something unique: a platform that prioritizes engagement above all else.
For creators and coaches who thrive on active participation, Skool delivers exceptional value. The gamification genuinely works, the mobile experience is excellent, and the simplicity means you spend more time building your community and less time managing technology.
However, the platform's limitations are real. The lack of advanced course features, minimal customization options, and dependence on Zapier for integrations mean it's not right for everyone. If you need sophisticated branding, complex automations, or structured learning paths, you'll likely outgrow Skool quickly.
The creator economy is shifting toward specialization and community-led growth. In this landscape, Skool's bet on simplicity and engagement might just pay off. As Alex Hormozi himself has noted, the future belongs to creators who can build engaged communities, not just broadcast content.
Before committing, consider your long-term vision. Skool works best when community is the product, not just a feature. If that sounds like your business, the 14-day trial is worth exploring.
For entrepreneurs focused on turning expertise into income, Skool represents one path among many. Our guide on how to monetize your expertise explores strategies that work with or without platforms like Skool.
The platform you choose should serve your business, not define it. Skool makes community building accessible, but your expertise and engagement are what ultimately determine success.
