You've built an app. Now comes the question every entrepreneur faces: How do you turn it into revenue?

The app economy generated over $420 billion in 2023, but most apps fail to monetize effectively. The difference between apps that generate consistent revenue and those that don't isn't usually the product—it's the monetization strategy.

This guide breaks down 7 proven monetization strategies with real examples from successful apps. You'll see the exact models that work, when to use each one, and how to implement them in your own app.

The 7 App Monetization Strategies That Actually Work

Before diving deep, here's the landscape:

StrategyBest ForRevenue PotentialImplementation ComplexityExample
1. SubscriptionB2B SaaS, productivity tools, content platformsHigh, recurringMediumNexius (financial automation)
2. FreemiumApps needing scale, consumer apps, platformsMedium-HighMedium-HighPOLRI SuperApp (9M+ users)
3. Transaction-BasedMarketplaces, booking systems, ticketingHigh per transactionMediumAziz Ansari's ticketing app
4. Enterprise LicensingB2B software, internal tools, white-labelVery HighHighAvian TMS (fleet management)
5. In-App PurchasesGames, content apps, customizationHigh for engaged usersMediumMobile games, filters, content
6. AdvertisingFree utility apps, content aggregatorsLow-MediumLowNews apps, weather apps, tools
7. Hybrid ModelsComplex apps, multi-sided platformsVery HighHighCombines multiple strategies

Now let's break down each strategy with real examples and implementation guidance.

Strategy 1: Subscription Models (Recurring Revenue)

What it is: The model everyone's in love with. Users pay a recurring fee (monthly/annual) for ongoing access to your app's features or content.

When it works best:

  • B2B SaaS applications
  • Productivity and business tools
  • Content platforms with regular updates
  • Apps delivering ongoing value (not one-time utility)

Real Example: Netflix

Netflix pioneered the subscription streaming model that revolutionized entertainment consumption. Their tiered subscription approach:

  • Basic tier: $6.99/month - Ad-supported, standard quality
  • Standard tier: $15.49/month - Ad-free, HD quality, 2 screens
  • Premium tier: $22.99/month - 4K quality, 4 screens, downloads

Why it works: Subscribers pay for ongoing access to constantly updated content. The perceived value grows with each new show or movie added. Monthly revenue is predictable, and users stay subscribed because canceling means losing access to everything—creating high retention through content library dependency.

Key metrics:

  • Monthly Recurring Revenue (MRR) compounds
  • Customer Lifetime Value (LTV) increases with each month retained
  • Churn rate becomes your most important metric

Implementation:

  • Start with 2-3 pricing tiers
  • Offer annual plans with 15-20% discount
  • Include free trial (7-14 days) to reduce signup friction
  • Build features that create ongoing value (updates, new reports, integrations)

Revenue math: 100 customers at $15/month = $1,500 MRR = $18,000/year. Scale to 10,000 subscribers at $15/month = $150K MRR = $1.8M/year.

Strategy 2: Freemium (Scale First, Monetize Later)

What it is: Core features are free for unlimited users. Premium features require payment.

When it works best:

  • Apps where network effects matter
  • Platforms needing critical mass
  • Services where free users create value for paid users
  • Consumer apps competing in crowded markets

Real Example: Slack

Slack built a $27 billion business on freemium, becoming essential workplace communication for millions of teams. Their approach:

Free tier:

  • 90-day message history
  • 10 app integrations
  • 1:1 video calls
  • Basic search

Paid tiers ($7.25-12.50/user/month):

  • Unlimited message history
  • Unlimited integrations
  • Group video calls
  • Advanced admin controls
  • Priority support

Why it works: Teams start using Slack for free. As they grow and hit limitations (message history, integrations), the entire team upgrades. The free tier creates viral growth—one team member invites others, whole companies adopt it, then organizations pay thousands monthly for premium.

The math that makes freemium work:

  • 10,000 free users × 5% conversion = 500 paid users
  • At $10/user/month = $5,000 MRR = $60K/year
  • Scale to 100K users × 5% = 5,000 paid × $10 = $50K MRR = $600K/year

Implementation keys:

  • Free tier must deliver real value (not a "trial")
  • Premium features should be obvious upgrades, not withheld basics
  • Conversion happens when users hit natural limits or need more
  • Track feature usage to identify best premium features

Critical metric: Free-to-paid conversion rate. Industry average is 2-5%, excellent products hit 10%+.

Strategy 3: Transaction-Based (Revenue Per Action)

What it is: You take a percentage or fixed fee from each transaction that happens through your platform.

When it works best:

  • Marketplaces connecting buyers and sellers
  • Booking and reservation systems
  • Ticketing and event management
  • Payment processing platforms

Real Example: Uber

Uber revolutionized transportation with transaction-based revenue, processing billions of rides annually. Their model:

How it works:

  • Free app download and account creation
  • No subscription or upfront costs
  • Revenue from each completed ride
  • Dynamic pricing based on demand

Revenue model:

  • Takes 25-30% of each ride fare
  • Rider pays $20 → Uber keeps $5-6, driver gets $14-15
  • No ride = no revenue, but no cost either
  • Scales infinitely with transaction volume

The numbers:

  • Average $15 ride × 25% = $3.75 per transaction
  • 100 rides/day = $375/day = $11,250/month per market
  • Scale globally: 7.6 billion trips in 2023 = $131.9B gross bookings

Why this works for events/bookings:

  • Zero revenue until value is delivered
  • Natural alignment: platform only succeeds when user succeeds
  • Scales with transaction volume
  • Users accept fees as part of service cost

Transaction fee structures:

  • Percentage model: 2-5% of transaction value (common for marketplaces)
  • Fixed fee model: $1-5 per transaction (common for ticketing)
  • Tiered model: Percentage decreases at higher volumes
  • Hybrid: Small percentage + fixed fee per transaction

Implementation:

  • Integrate with Stripe, PayPal, or similar
  • Be transparent about fees upfront
  • Ensure seamless payment experience
  • Provide value beyond just payment processing

Strategy 4: Enterprise Licensing (High-Value B2B)

What it is: Companies pay substantial annual/monthly fees for organization-wide access, often with custom features, SLAs, and support.

When it works best:

  • B2B applications solving expensive problems
  • Tools that replace manual processes
  • Platforms requiring company-wide deployment
  • Apps where single users can't make buying decisions

Real Example: Salesforce

Salesforce pioneered enterprise SaaS, building a $30+ billion business selling CRM software to companies. The enterprise licensing model:

Pricing structure:

  • Starter: $25/user/month (small teams)
  • Professional: $75/user/month (full CRM)
  • Enterprise: $150/user/month (customization, automation)
  • Unlimited: $300/user/month (24/7 support, unlimited everything)

What enterprise customers get:

  • Custom implementations and integrations
  • Dedicated account managers
  • 99.9% uptime SLAs
  • Unlimited support and training
  • Advanced security and compliance
  • Custom app development on their platform

The economics:

  • 500-person company × $150/user = $75,000/month = $900K/year
  • 5,000-person enterprise × $300/user = $1.5M/month = $18M/year
  • Long sales cycles (6-18 months) but multi-year contracts
  • Switching costs are massive (data migration, training, integrations)

Implementation:

  • Build robust security and compliance features
  • Offer white-label or customization options
  • Provide implementation/onboarding support
  • Create enterprise-specific features (SSO, admin dashboards, usage analytics)

Typical enterprise pricing:

  • Startups: $50K-250K/year
  • Mid-market: $250K-1M/year
  • Enterprise: $1M+/year

Strategy 5: In-App Purchases (Micro-Transactions)

What it is: Users buy digital goods, features, content, or currency within your app.

When it works best:

  • Mobile games
  • Content apps (courses, articles, premium content)
  • Apps with virtual goods or customization
  • Platforms where users build or create

Real-world mechanics:

Consumable purchases: Items used once (game lives, hints, boosts) Non-consumable purchases: Permanent items (level packs, premium features, ad removal) Subscriptions: Ongoing access (often paired with IAP for extra purchases)

Revenue potential:

  • Mobile games: 95% of revenue typically from IAP
  • Top 5% of users ("whales") drive 50%+ of revenue
  • Average Revenue Per User (ARPU): $0.50-5 depending on game type

Implementation best practices:

  • Make purchases valuable but optional (no "pay-to-win")
  • Offer multiple price points ($0.99 to $99.99)
  • Create urgency with limited-time offers
  • Bundle items for better perceived value
  • Ensure seamless purchase flow

Examples:

  • Candy Crush: Extra moves, boosters, lives ($0.99-$39.99)
  • Duolingo: Gems for skipping lessons, streak freezes ($4.99-$29.99)
  • Headspace: Individual course packs beyond subscription ($9.99-$29.99)

Critical metrics:

  • K-Factor: Virality/sharing rate
  • ARPPU: Average Revenue Per Paying User
  • Conversion rate: % of users who ever purchase
  • Repeat purchase rate: % who buy multiple times

Strategy 6: In-App Advertising (Monetize Free Users)

What it is: Display ads within your app and earn revenue based on impressions or clicks.

When it works best:

  • Free utility apps with large user bases
  • Content apps (news, weather, information)
  • Casual games
  • Apps where users won't pay but will tolerate ads

Ad formats and revenue:

Ad TypeUser ExperienceRevenueBest For
Banner adsAlways visible, small$0.10-1 CPMLeast intrusive, always-on
Interstitial adsFull-screen, between actions$2-10 CPMNatural breaks in flow
Rewarded videoUser opts in for reward$10-20 CPMHigh engagement, positive UX
Native adsBlends with content$5-15 CPMContent/social apps

Revenue math:

  • 100,000 daily active users
  • Each user sees 10 ads/day = 1M impressions/day
  • At $5 CPM = $5,000/day = $150K/month = $1.8M/year

Reality check: Most apps earn $1-5 per user per year from ads. You need scale for meaningful revenue.

Implementation:

  • Use ad networks: Google AdMob, Unity Ads, Facebook Audience Network
  • Implement frequency capping (don't overwhelm users)
  • Offer "remove ads" IAP ($2.99-9.99 one-time)
  • A/B test ad placements for optimal revenue vs. user experience balance

When advertising works:

  • You have 100K+ active users
  • User sessions are frequent and long
  • Users won't pay but tolerate ads
  • You have alternative monetization (freemium, IAP)

Strategy 7: Hybrid Models (Maximize Revenue Streams)

What it is: Combine multiple monetization strategies to maximize revenue across different user segments.

When it works best:

  • Complex apps with diverse user types
  • Apps where different users have different willingness to pay
  • Mature apps optimizing for maximum revenue
  • Platforms with multiple stakeholders

Real Example: LinkedIn

LinkedIn masterfully combines multiple monetization strategies, generating $15+ billion annually. The hybrid model:

Revenue streams:

  1. Premium Subscriptions: $29.99-$59.99/month for job seekers and professionals
  2. LinkedIn Recruiter: $8,000-10,000/year for enterprise hiring
  3. Advertising: Sponsored content and display ads for free users
  4. Learning: LinkedIn Learning subscriptions at $29.99/month or $239.88/year
  5. Sales Navigator: $79.99-$149.99/month for B2B sales teams

Why hybrid works:

  • Job seekers pay for premium features
  • Recruiters pay enterprise fees
  • Advertisers pay to reach professionals
  • Companies pay for employee training
  • Sales teams pay for lead generation
  • Each revenue stream targets different user segments with different willingness to pay

Common hybrid combinations:

Freemium + Ads + Subscriptions (Duolingo model):

  • Free tier: Ad-supported, limited features
  • Subscription tier: Ad-free, unlimited features
  • In-app purchases: Extra gems, streak repairs

Subscription + Transaction Fees (Uber/Airbnb model):

  • Subscription: Uber One membership for benefits
  • Transaction fees: Percentage of each ride/booking
  • Enterprise accounts: Business travel solutions

Free + IAP + Ads (Mobile game model):

  • Free download
  • Ads for non-paying users
  • IAP for virtual goods/currency
  • Subscription for ad-free + bonuses

Implementation strategy:

  1. Start with one primary monetization method
  2. Add complementary methods once you have traction
  3. Segment users based on behavior and willingness to pay
  4. Test pricing across different models
  5. Monitor revenue per user across all streams

Choosing Your Monetization Strategy

Here's how to decide:

Start with Subscription if:

  • You're building B2B SaaS
  • Your app delivers ongoing value (not one-time utility)
  • You can commit to regular updates/improvements
  • Your target customers have budget for tools

Start with Freemium if:

  • You need massive scale
  • Network effects matter
  • You're in a competitive consumer market
  • Free users create value for paid users

Start with Transaction-Based if:

  • You're building a marketplace or booking system
  • Revenue happens per transaction naturally
  • Users expect to pay per use
  • Value is tied to specific events/actions

Start with Enterprise Licensing if:

  • You're solving expensive B2B problems
  • Implementation requires customization
  • Companies need organization-wide deployment
  • You can handle long sales cycles

Start with In-App Purchases if:

  • You're building a game or content platform
  • Different users want different add-ons
  • You can create valuable digital goods
  • Users engage frequently with your app

Start with Advertising if:

  • You have (or will have) 100K+ users
  • Users won't pay for the core value
  • Sessions are frequent and long
  • You're building in ad-friendly categories

Start with Hybrid if:

  • You have traction with one model already
  • Different user segments have different needs
  • You're optimizing a mature product
  • You understand your users deeply

Critical Metrics to Track

Regardless of monetization strategy, track these:

MetricWhat It MeasuresWhy It MattersGood Benchmark
LTVLifetime value per userTotal revenue you'll earn per user3x CAC minimum
CACCost to acquire customerMarketing efficiency<33% of LTV
ARPUAverage revenue per userMonetization effectivenessVaries by model
ChurnUsers/revenue lost per periodRetention effectiveness<5% monthly for SaaS
ConversionFree-to-paid rateMonetization funnel health2-5% average, 10%+ great
Payback PeriodTime to recover CACCash flow health<12 months

The most important formula:

LTV > 3 × CAC = Sustainable business

If your Lifetime Value isn't at least 3x your Customer Acquisition Cost, your monetization strategy needs work.

Implementation: From Strategy to Revenue

Month 1-3: Launch with one primary strategy

  • Pick the strategy that best fits your app type
  • Implement payment processing (Stripe, PayPal)
  • Set pricing based on competitive research
  • Launch to initial users and gather feedback

Month 4-6: Optimize pricing and features

  • A/B test pricing tiers
  • Track conversion rates and churn
  • Identify which features drive upgrades
  • Refine value proposition based on user behavior

Month 7-12: Consider adding complementary strategies

  • If subscription: Add annual plans with discount
  • If freemium: Test premium features or remove-ads IAP
  • If ads: Experiment with rewarded video
  • Track impact on primary revenue stream

Year 2+: Optimize and expand

  • Introduce enterprise plans if B2B traction exists
  • Test hybrid models
  • Expand into adjacent monetization methods
  • Focus on increasing LTV and reducing churn

Real Examples: Revenue at Scale

Let's look at realistic revenue projections for each strategy:

Subscription App (Netflix-style):

  • 500 subscribers × $15/month = $7,500 MRR = $90K/year
  • 10,000 subscribers × $15/month = $150K MRR = $1.8M/year
  • 1M subscribers × $15/month = $15M MRR = $180M/year

Freemium Platform (Slack-style):

  • 10K users × 5% conversion × $10/month = $5K MRR = $60K/year
  • 100K users × 5% conversion × $10/month = $50K MRR = $600K/year
  • 1M users × 3% conversion × $10/month = $300K MRR = $3.6M/year

Transaction-Based (Uber-style):

  • 1,000 rides/day × $3 fee = $3K/day = $90K/month = $1.08M/year
  • 10,000 rides/day × $3 fee = $30K/day = $900K/month = $10.8M/year

Enterprise Licensing (Salesforce-style):

  • 10 companies × $100K/year = $1M/year
  • 100 companies × $200K/year = $20M/year
  • 1,000 companies × $150K/year = $150M/year

In-App Purchases (Game):

  • 100K users × $2 ARPU/month = $200K MRR = $2.4M/year
  • 1M users × $5 ARPU/month = $5M MRR = $60M/year

Advertising (Free app):

  • 500K daily users × $0.01 per user = $5K/day = $1.82M/year
  • 5M daily users × $0.02 per user = $100K/day = $36.5M/year

The strategy you choose matters less than executing it well. Pick one, implement it properly, and optimize ruthlessly.

Conclusion: Your Monetization Roadmap

The apps that generate sustainable revenue don't guess at monetization—they choose a strategy that fits their product, implement it properly, and optimize based on data.

Your action plan:

  1. Choose your primary strategy based on app type and target users
  2. Implement payment processing and pricing structure
  3. Launch and track metrics (LTV, CAC, conversion, churn)
  4. Optimize pricing based on user behavior and feedback
  5. Consider complementary strategies once primary model is proven
  6. Scale what works and eliminate what doesn't

Real examples prove these strategies work: Nexius monetizes through subscriptions for financial automation. The POLRI SuperApp serves 9+ million users through freemium. Aziz Ansari's tour management app demonstrates transaction-based revenue. Avian's TMS showcases enterprise licensing—each model tailored to its specific use case and audience.

The difference between apps that make money and apps that don't isn't usually the product—it's having a clear monetization strategy and executing it well.

Pick your strategy. Implement it properly. Optimize ruthlessly. Your app business is ready to generate revenue.